NFT is the acronym used for non-fungible tokens. But what is it to be non-fungible? It means being unique and irreplaceable. For example, bitcoin is fungible – if you exchange it for another bitcoin, you will have an asset of the same value. A single pokemon card, however, is not fungible. If you exchange it for another card, you will have an object with different values and characteristics.

More details


Non-fungible tokens are, then, digital representations of anything unique digital. we will have exclusive platform for buying and selling nft.

BRADI leverages web 2.0 to allow users to interact and exchange value directly, eliminating the need for intermediaries, which in turn eliminate fees, overhead restrictions, and delays inherent in the transaction and settlement. BRADI's vision is to make crypto-coins become mainstream and reach widespread adoption, allowing everyone to pay using encryption for retail and services in this Blockchain Era. The goal is to do this by providing a seamless user experience, without the need for a learning curve, while maintaining the security, transparency and usability of the cryptomaned. BRADI will allow users to purchase retail products, consumers and professional services using BRADI tokens, which is an inherent cryptocurrency that powers the BRADI platform. Community power will help consumers make verified purchases and save approximately 40-60% on the transaction costs of products and services they love and use in everyday life.

Cloud Mining


The entire proceeds of the project go to the construction of a libertarian city, where the entire blockchain system will be used.

More details


The platform will rely on building robotics based on the blockchain system using artificial intelligence.

The metaverse is a hypothesized iteration of the internet, supporting persistent online 3D virtual environments through conventional personal computing, as well as virtual and augmented reality headsets.
The metaverse has well-defined use cases within the video game, business, education, retail, and real-estate sectors. Metaverses, in some limited form, are already present on platforms like VRChat or video games like Second Life. Current metaverse ambitions are centered on addressing technological limitations with current devices and sensors needed to interact with real-time virtual environments. Numerous entertainment and social media companies have invested in metaverse-related research and development.